![]() For reference, Call of Pripyat sets almost all of these values for 1.0 for Master difficulty: AFAIK these values determine base player resistances minus any armor (smaller numbers equal more protection, because Xray Engine). But no, actually it's because of ONE set of values in the config files that's just way out of wack with everything else.īelow are the values in the "actor_immunities" section of configs/creatures/actor.ltx for vanilla Anomaly. Burners are insta-death for even well-protected characters, and thermal fields will kill you in seconds.įor the longest time I thought this was because of some map compiling error, or some complicated damage formula invented by the Misery devs years ago. ![]() ![]() Every Anomaly player eventually learns that thermal anomalies are deathtraps.
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